editor: structure build-start/end cues + menu hover/click SFX#378
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Sound design pass for the build/items experience: - Split structure-build into a start cue (draft begins) and end cue (commit). Wall/fence fire start on the first click; slab/ceiling/zone tick start on every non-closing vertex; roof on the first corner. - Doors and windows now use the structure-end cue on place + move; shelves use item-place instead. - New menu_hover (round-robin retired in favour of a single sample) and menu_click cues wired to the Build/Items main categories, item-catalog tiles, the icon rail / tab bar, and the bottom action menu (via the shared ActionButton). - Refresh item_pick / item_place / item_rotate samples; drop the now-unused numbered menu_hover variations. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Re-encode all SFX samples as 128kbps mp3 (~94% smaller, transparent for short UI cues) and point the player at the .mp3 sources. Drops the .wav originals; the freshly converted item_pick/place/rotate.mp3 override the older committed mp3s. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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What does this PR do?
A sound-design ("juice") pass for the build/items experience:
structure-buildevent is now the end (commit) cue (structure_build_end.wav); a newstructure-build-startcue (structure_build_start.wav) fires when a draft begins. Wall/fence fire start on the first click of a chain; slab/ceiling/zone tick start on every non-closing vertex; roof on the first corner. Both views (3D + 2D floorplan) are covered via the grid-event bridge.item-place); shelves now useitem-place(instead ofstructure-build).menu_hover.wav(on hover) andmenu_click.wav(on click) wired to the Build/Items main categories, item-catalog tiles, the icon rail / tab bar, and the bottom action menu (once, via the sharedActionButton).item_pick/item_place/item_rotatesamples; removed the now-unused numberedmenu_hover_0..5.wavvariations.How to test
bun devand open the editor.Screenshots / screen recording
N/A — audio-only change; no visual diff. (Happy to add a screen recording with sound if useful.)
Checklist
bun devbun checkto verify)mainbranch